Editing Sketches | Shapr3D for Beginners

To edit an existing sketch is nice and
simple as well. If I have this drawn line here, I can just tap to select the
line, and I’ll see it coming in in this light blue color here. That’s just
indicating me that it has been highlighted or selected. From this, I
can tap and drag on either arrow I’m seeing in the center here. This arrow
here will pull in the horizontal direction, for example. Just the same,
the other arrow will pull in the vertical direction. If I’d like to
move in both the horizontal or the vertical at the same time, I can just tap
and drag the circle in the middle there, and move this wherever I’d like. Similarly, if I tap to select either
endpoint of the line, I can edit the location of that as well. You can move
that horizontally, vertically or both horizontally and vertically, and I can do
the same on either end point there. I’ll just grab this line and delete. It’s very
similar when working with circles and arcs. If I were to draw a circle here,
again, I’ll tap to select my circle, and I have the radius control with the arrows. So I
can drag in either direction to change my radius value here. If I
tap to select the center point of my circle, I can change the location as well.
Just the same as I did with my line, so horizontally, or vertically, or wherever
I’d like. The arc would work just the same. So again, I will delete this
circle and let’s just draw out an arc. It’s very similar with the arc, I can tap to
select the arc itself, from here I can change the radius, or I could tap to select the center
point of the arc, and from here I can move horizontally or vertically with the
arrows, or a combination of both with the center point itself. With the arc, I
have the added flexibility of both end points as well. Now I could tap to
select one of the end points and just the same, I can move one of those end
points up or down, right or left, or in multiple directions. Let’s take a
look at editing a completed or closed- out sketch such as this. It works in
a very similar manner as you might expect. I can tap to select any line
within my sketch, and from here I could again make changes to that line.
Notice the entire sketch now changes with it. Similarly, I could tap on any
point of my sketch and make any edits or changes to that point itself. Once
again I can see the entire closed sketch changing. What can also be very handy is
making use of the pencil double tap. I want to select not just one point on
my sketch here but every point. If I would just double tap on one of the
points, it’s actually like “select all” and we can see now it’s
highlighted all of my sketch points. Why that might be useful is if I
were to move, since I have all sketch points selected, is that it will
move my entire sketch. Same idea with the line if I did a double tap of a
line, it’s highlighting and selecting all lines. Just the same, it’s going to
move my entire sketch. A couple other editing tools that are very useful are
the “Trim” and “Delete” tools. So let’s say if I just want to
to trim a few lines, I’m going to draw one vertical line here that cuts through
the sketch, something like this. And now let’s say I want to trim away some of
these lines or some of these edges. Down at the bottom within my sketch tools, I
have the “Trim” tool, and here I can just select any sketch segments to trim them
away. So if I want to trim this portion, this portion, here and here,
and I’m just trimming away any line segments I may no longer need. Very
similar with the delete functionality, if I’m finished with the “Trim” tool, I can
just tap anywhere to get out of the trim tool. Now let’s select one
of these lines here, maybe I no longer need that line either. So, of course, I can
just use the Trim or the Delete tool so down at the button below “Trim” I have
“Delete”. And that will just delete that line as well. So now that we’ve learned
the basics of editing sketches within Shaper3D, in the next few lessons we’re
going to learn about using guidelines and primitives, then we’re going to
come back do this closed-out sketch and see how we can really finish it off by
using dimensions and constraints.


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